Real Time

Real-time strategy (RTS) games are a genre of video games where the players have to compete and make their moves at the same time. Brett Sperry is the first person to use the term to market Dune II.
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The balance among the StarCraft races is near masterful

Neck-and-neck with Total Annihilation as the best of the best, Blizzard's StarCraft breaks new ground not in technology or even playability, but in versatility, refinement and creativity. Sporting what is easily one of, if not *the* most involving and original single-player campaigns ever seen, StarCraft may not be cutting edge, but it's incredibly fun and well-designed. And, after seeing the amount of polish that went into the game, there's little doubt about what all the long delays in StarCraft's development were for.

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Starcraft: Revolutionary or Evolutionary?

When Blizzard Entertainment, a small game development company out of Irvine, California, released Warcraft, they helped create the new genre of real-time strategy games. When they released Warcraft 2 a short time later, they revolutionized that new genre. Warcraft 2 was a gorgeous and engrossing game of mythical combat between Orcs and Humans. Many still hail it as the greatest real time strategy game of all time. Almost as soon as Warcraft 2 was out the door, Blizzard announced that their next RTS game was already in the works, called StarCraft. After 3 years of development, numerous delays and possibly the most hype ever surrounding a computer game, StarCraft was finally released to stores on April 1st 1998. The wait was over. The question is, was it worth it?

Starcraft

From the makers of WarCraft II and Diablo comes the most anticipated strategy game of 1997 - Starcraft. Three of the most powerful forces in the universe head on a collision course in a galaxy held at the brink of destruction. The only option is war. The only allies are enemies.

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