The balance among the StarCraft races is near masterful

teo's picture
Reviewed Game: 
Starcraft

Neck-and-neck with Total Annihilation as the best of the best, Blizzard's StarCraft breaks new ground not in technology or even playability, but in versatility, refinement and creativity. Sporting what is easily one of, if not *the* most involving and original single-player campaigns ever seen, StarCraft may not be cutting edge, but it's incredibly fun and well-designed. And, after seeing the amount of polish that went into the game, there's little doubt about what all the long delays in StarCraft's development were for.

The 30-mission, single-player campaign is divided into three chapters - each focusing on one of the game's three races of people. Blizzard designed the three segments to be taken in order because they actually tell a very good story, but you can choose to play them out of order as well. The missions start off by getting you acquainted with the idiosyncrasies of each race, and the difficulty level curve is almost perfect. The levels often go far beyond the simple "build base/destroy enemy" mold, even including covert missions where you have only a small group that must strike inside the enemy's stronghold. There is also a strong focus on controllable "hero" characters who are important to the storyline and must survive the missions.

While the races have general similarities, they still manage to be surprisingly different from one another, and learning to use and counter each of the race's unique attributes is a big part of the game. The Zerg are a parasitical hive race whose units are all living creatures formed from larva. They can infect other races, regenerate health and build fearsome armies relatively fast. The Protoss are a psychic race who warp in new units and extend the range of their base by building large channeling crystals called Pylons. They are strong fighters with innate psychic shields, but have slower building times. Humans are in the middle, but their cloaking technology can leave unsuspecting enemies powerless to fight back.

The balance among the races is near masterful and especially apparent in multiplayer games. In addition to the usual assortment of standard deathmatching and team modes, multiplayer missions against the computer add a great new element of cooperative play. There are a horde of multiplayer maps and missions, support for up to eight over a LAN or over BattleNet, and the levels themselves show off an incredibly wide variety of terrain (in both single and multiplayer) - jungles, cities, space stations, military bases, harsh barren worlds and more. BattleNet play was fairly stable over all, though the game oddly lacks a straight TCP/IP connection option, which is a serious omission.

There are a number of other flaws in the game as well, especially in regards to the player unit AI. Pathfinding still needs work and watching some of the units trying to find their way is often either amusing or pathetic, and units can even get irreversibly stuck between buildings. StarCraft's unit line of sight (LOS) thankfully includes true use of elevations but, even on flat plans, the limit to the awareness radius of your troops seemed a bit too small. And there's still plenty of troop babysitting to do when the action heats up as your guys don't always work very autonomously. The AI is still very solid overall, however, and better than Age of Empires, but not as good as the tweakable AI in either Dark Reign or Total Annihilation.

Graphically, StarCraft has very detailed terrain and units, great explosions and decent character animation. The audio is also well done, with great sound effects, a nice soundtrack and some talented voice work. The game's powerful built-in campaign editor allows the creation of virtually any sort of map -- single or multiplayer, stand-alone missions or custom campaigns. The editor is fairly easy to use as well (mainly point and click interfaces), assuring the game a long life.

Despite some noticeable flaws in the AI, StarCraft is a superbly fun, involving and even innovative game. While it doesn't have all the advances that many of us would have liked, both the single and multiplayer gameplay is topnotch, and the game is sure to please both casual and hardcore real time strategy gamers.

Pros: 
  • Incredibly fun
  • an amazing diversity of missions
  • polished and involving real-time strategy action
Cons: 
  • AI still needs noticeable work
  • no TCP/IP mode except BattleNet, which is troublesome during primetime hours.

Comments

I love Starcraft!

I can't seem to ever get bored of it or even say anything negative about it. I'd like to give a great thanks to Blizzard for creating such an exiting game.

Starcraft is a pretty good game that I liked lot

However, I was somewhat disappointed when it was released. First, there was no simultaneous Mac/PC release as Blizzard had promised. Second, I expected it to be more like Command and Conquer. Sounds a bit strange, right? I do not mean plot-wise, but in play. I was expecting the units and weapons to be more realistic. With a Terran cruiser, I can completely miss with that hideous-looking laser or Yamato Gun, but I still inflict maximum damage. Basically, I have two gripes: the graphics and the realism/projectile system could both have been better.

Great game, great review!

It really deserved it. Fun. Fast. Great units with good AI. I like Zeratul and his Dark Templar brethren.

Although StarCraft is not a revolutionary game

It is certain a great RTS game. It combines the most useful things to make the game more interesting. Its most important feature is that you can choose between three races which are REALLY different.

At the time, this was a

At the time, this was a revolutionary game. Don't forget, this game is a national sport in Korea.

I got StarCraft this weekend

And it is great! I'm trying to play without the cheats, for now. I also played at BattleNet and found the game to be more fun there.

I would like if there was a

I would like if there was a straight tcp/ip option, however this is removed because of pirating reasons i think. They can regulate via the CD Key who is playing on b.net to make sure that there is not anyone pirating it that is playing it over the net. Of course ipx is still there so kahn and kali can play. and direct connect and modem. but b.net is a major attraction, and people should want to play on it.

Starcraft is a really good thought-out game.

However, I'm annoyed by the fact that it takes *forever* to get anything of value built. I can have five command centers and SCVs still get built at the same speed. On Command & Conquer, with five construction centers, I'm building everything faster.

With all the hype that surrounded this game

I was afraid at first that the final product would cave in under the pressure. I was completely wrong. StarCraft lived up to all my expectations as a truly complete game. From the very well thought out and involving single player campaigns, to the all important multiplayer aspect, StarCraft comes through with flying colors. Add to this the well designed map editor and you have a game that will stay on my hard drive for quite a long time.

So how-come Starcraft?

Won't let Spawed Players Play against any spawn but the one person who has the CD that spawed the spawed person's spawed version. And what's with this "spawed" term anyway? I think Someone at Bizzard got a lttle much into the Diablo game's mindset. ( I joke because I care)But seriously: I borrowed th StarCraft CD from a friend of mine (he wanted my MechWarior CD, so we swaped) Now that I have to give the CD back, I find that my now-spawed version of Starcraft won't let me play with anyone. Anyone except the guy who spawed the CD. I understand why they did this, after all they have to sell the product; not give it away. I just think that if they are gonna insist on haveing a spawed version, It should be less restrictive. This Hackerphobia is getting out of hand. People are gonna hack the game anyways, so you might as well give them what they want up-front. It's not like Warcraft and Diablo weren't hacked to death (no pun intended). I have alredy seen proto-hacks of Starcraft out there. What does Blizzard think beta-testers do in their spare time anyway? (hint: they hack other people's games)(end of rant)
* please insert coin

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